The OpenGL Shaders Handbook
By
Sergei Gaidukov
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Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex and fragment shaders that provide high-speed application performance. The practical uses of shaders are detailed and examples are provided on how to use Visual C++ .Net, the Nvidia OpenGL SDK, and the Nvidia Cg Toolkit to create dynamic 3D effects and game
Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex
Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex and fragment shaders that provide high-speed application performance. The practical uses of shaders are detailed and examples are provided on how to use Visual C++ .Net, the Nvidia OpenGL SDK, and the Nvidia Cg Toolkit to create dynamic 3D effects and game
Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex and fragment shaders that provide high-speed application performance. The practical uses of shaders are detailed and examples are provided on how to use Visual C++ .Net, the Nvidia OpenGL SDK, and the Nvidia Cg Toolkit to create dynamic 3D effects and game graphics. Intended for advanced programmers with OpenGL and Visual C++ .Net experience, this book contains information about the modern GPU architecture and teaches programmers how to write low-level shaders. Programmers will also learn about the Cg high-level language used to create shaders and the process of creating effects such as shadow and water modeling.
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