The OpenGL Shaders Handbook

By Sergei Gaidukov

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Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex and fragment shaders that provide high-speed application performance. The practical uses of shaders are detailed and examples are provided on how to use Visual C++ .Net, the Nvidia OpenGL SDK, and the Nvidia Cg Toolkit to create dynamic 3D effects and game Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex

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Book details

Paperback, 450 pages
November 1st 2004 by A-List Publishing
ISBN
1931769346 (ISBN13: 9781931769341)
Edition Language
English

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